


The older pre-Android 3.0 API's (API level 11). View Animations are more suitable for applications that must support Thisįlexibility allows animations to be encapsulated in distinctĬlasses that will make code sharing easier. Introduced an extensible and flexible system that can be used toĪnimate the properties of any object, not just View objects. Property Animations – Android 3.0 introduced a new set ofĪnimation API's known as Property Animations. View animations are typically defined in XML files found in the Objects and can only perform simple transformations on those Views. This API is limited in that it will only work with View View Animations – View Animations are the originalĪnimation API's in Android and are available in all versions ofĪndroid. Android sequentially loads and displaysĭrawable resources in sequence (much like a cartoon). Several different ways to create animations:ĭrawable Animations – Android also supportsįrame-by-frame animations known as Drawable Animation. In addition to these 2D graphics techniques, Android also provides Drawable resources are typically definedĪs XML files that contain instructions or actions for Android toĬanvas – this is a low level API that involves drawingĭirectly on an underlying bitmap. High level declarative approach and the other a programmatic low-levelĭrawable Resources – These are used to create custom graphicsĮither programmatically or (more typically) by embedding drawing The scope of this article, we will examine the built-in 2D drawingĪndroid provides two different API's for creating 2D graphics. Third-party frameworks such as MonoGame (a cross platform toolkitĬompatible with the XNA toolkit). 3D graphics are available via a number of built inįrameworks such as OpenGL ES (a mobile specific version of OpenGL), and Graphics are further split into different approaches for doing 2D andģD graphics. UI API frameworks in Android can roughly be split into two categories: Luckily for us, modern mobile platforms have very powerful frameworksįor creating sophisticated animations and custom graphics while As mobileĪpplications get more and more sophisticated, users have begun to

That provide an intuitive, responsive, dynamic feel.

Highest rated mobile applications often have a sophisticated UserĮxperience (UX), complete with high quality graphics and animations Overviewĭespite running on devices that are traditionally of limited power, the This topic introduces these frameworks and discusses how to create custom graphics and animations for use in a Xamarin.Android application. Android provides a very rich and diverse framework for supporting 2D graphics and animations.
